import 'package:flutter/material.dart'; import 'package:flutter_bloc/flutter_bloc.dart'; import 'package:tetrisdual/cubit/game_cubit.dart'; import 'package:tetrisdual/ui/widgets/game/player.dart'; import 'package:tetrisdual/ui/widgets/game/toggle_player.dart'; class GameBoardWidget extends StatelessWidget { const GameBoardWidget({super.key}); @override Widget build(BuildContext context) { final GameCubit gameCubit = BlocProvider.of<GameCubit>(context); return Center( child: Column( mainAxisAlignment: MainAxisAlignment.spaceBetween, crossAxisAlignment: CrossAxisAlignment.center, children: [ RotatedBox( quarterTurns: 2, child: PlayerWidget( player: gameCubit.getPlayer(1), ), ), const TogglePlayerWidget(), PlayerWidget( player: gameCubit.getPlayer(2), ), ], ), ); } }