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submit.dart

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  • submit.dart 1.95 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:tetrisdual/cubit/game_cubit.dart';
    import 'package:tetrisdual/models/game/player.dart';
    
    class SubmitWidget extends StatelessWidget {
      const SubmitWidget({super.key, required this.player});
    
      final Player player;
    
      @override
      Widget build(BuildContext context) {
        const double gainFontSize = 70;
    
        const gainTestStyle = TextStyle(
          fontFamily: 'Blocks',
          fontSize: gainFontSize,
          fontWeight: FontWeight.bold,
        );
        const submitIcon = Icon(
          Icons.done_all,
          color: Colors.orange,
          size: gainFontSize / 2,
        );
    
        const topBorderBlack = BoxDecoration(
          border: Border(
            top: BorderSide(
              color: Colors.black,
              width: 2,
            ),
          ),
        );
    
        return Container(
          decoration: topBorderBlack,
          padding: const EdgeInsets.only(
            top: 10,
          ),
          child: Row(
            mainAxisAlignment: MainAxisAlignment.end,
            crossAxisAlignment: CrossAxisAlignment.center,
            children: [
              Text(
                '+${player.counter.computePoints()}',
                style: gainTestStyle,
                textHeightBehavior: const TextHeightBehavior(
                  applyHeightToFirstAscent: false,
                  applyHeightToLastDescent: false,
                ),
              ),
              const SizedBox(width: 10),
              IconButton(
                padding: EdgeInsets.zero,
                constraints: const BoxConstraints(),
                style: const ButtonStyle(
                  tapTargetSize: MaterialTapTargetSize.shrinkWrap,
                ),
                icon: submitIcon,
                onPressed: () {
                  player.score = player.score + player.counter.computePoints();
                  player.counter.reset();
    
                  BlocProvider.of<GameCubit>(context).toggleCurrentPlayer();
                },
              ),
              const SizedBox(width: 10),
            ],
          ),