import '../provider/data.dart'; import '../utils/board_utils.dart'; class GameUtils { static Future<void> resetGame(Data myProvider) async { myProvider.updateStateRunning = false; } static Future<void> startGame(Data myProvider) async { myProvider.updateStateRunning = true; myProvider.updateCells = BoardUtils.createEmptyBoard(myProvider.size); BoardUtils.pickGrid(myProvider); } }