import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';

import 'package:sortgame/cubit/game_cubit.dart';
import 'package:sortgame/ui/screens/screen_game.dart';
import 'package:sortgame/ui/screens/screen_parameters.dart';
import 'package:sortgame/ui/widgets/global_app_bar.dart';

class SkeletonScreen extends StatelessWidget {
  const SkeletonScreen({super.key});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: const GlobalAppBar(),
      extendBodyBehindAppBar: false,
      body: Material(
        color: Theme.of(context).colorScheme.background,
        child: BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            return gameState.currentGame.isRunning
                ? const ScreenGame()
                : const ScreenParameters();
          },
        ),
      ),
      backgroundColor: Theme.of(context).colorScheme.background,
    );
  }
}