import 'dart:math'; import 'package:flutter/material.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:solitaire/config/default_game_settings.dart'; import 'package:solitaire/data/game_data.dart'; import 'package:solitaire/models/game/board.dart'; import 'package:solitaire/models/game/cell.dart'; import 'package:solitaire/models/game/cell_location.dart'; import 'package:solitaire/models/settings/settings_game.dart'; import 'package:solitaire/models/settings/settings_global.dart'; class ParameterPainter extends CustomPainter { const ParameterPainter({ required this.code, required this.value, required this.gameSettings, required this.globalSettings, }); final String code; final String value; final GameSettings gameSettings; final GlobalSettings globalSettings; @override void paint(Canvas canvas, Size size) { // force square final double canvasSize = min(size.width, size.height); // content switch (code) { case DefaultGameSettings.parameterCodeLayout: paintLayoutParameterItem(canvas, canvasSize); break; default: printlog('Unknown parameter: $code/$value'); paintUnknownParameterItem(canvas, canvasSize); } } @override bool shouldRepaint(CustomPainter oldDelegate) { return false; } // "unknown" parameter -> simple block with text void paintUnknownParameterItem( final Canvas canvas, final double size, ) { final paint = Paint(); paint.strokeJoin = StrokeJoin.round; paint.strokeWidth = 3; final textSpan = TextSpan( text: '$code\n$value', style: const TextStyle( color: Colors.black, fontSize: 18, fontWeight: FontWeight.bold, ), ); final textPainter = TextPainter( text: textSpan, textDirection: TextDirection.ltr, textAlign: TextAlign.center, ); textPainter.layout(); textPainter.paint( canvas, Offset( (size - textPainter.width) * 0.5, (size - textPainter.height) * 0.5, ), ); } void paintLayoutParameterItem( final Canvas canvas, final double size, ) { { Color gridBackgroundColor = Colors.grey; switch (value) { case DefaultGameSettings.layoutValueFrench: gridBackgroundColor = Colors.green; break; case DefaultGameSettings.layoutValueGerman: gridBackgroundColor = Colors.orange; break; case DefaultGameSettings.layoutValueEnglish: gridBackgroundColor = Colors.red; break; case DefaultGameSettings.layoutValueDiamond: gridBackgroundColor = Colors.purple; break; default: printlog('Wrong value for size parameter value: $value'); } final paint = Paint(); paint.strokeJoin = StrokeJoin.round; paint.strokeWidth = 3; // Mini grid final borderColor = Colors.grey.shade800; // Get board data from named templates final List<String>? template = GameData.templates[value]; final BoardCells grid = []; int row = 0; template?.forEach((String line) { final List<Cell> gridLine = []; int col = 0; line.split("").forEach((String tileCode) { gridLine.add(tileCode == ' ' ? Cell.none : Cell( location: CellLocation.go(row, col), hasHole: true, hasPeg: (tileCode == 'o'), )); col++; }); row++; grid.add(gridLine); }); final int gridWidth = grid.length; final int gridHeight = grid.first.length; paint.strokeWidth = 2; final double cellSize = (size * .9) / max(gridWidth, gridHeight); final double originX = (size - gridWidth * cellSize) / 2; final double originY = (size - gridHeight * cellSize) / 2; for (int row = 0; row < gridHeight; row++) { for (int col = 0; col < gridWidth; col++) { final Offset topLeft = Offset(originX + col * cellSize, originY + row * cellSize); final Offset bottomRight = topLeft + Offset(cellSize, cellSize); paint.color = Colors.white; paint.style = PaintingStyle.fill; if (grid[row][col].hasPeg) { paint.color = gridBackgroundColor; canvas.drawRect(Rect.fromPoints(topLeft, bottomRight), paint); } if (grid[row][col].hasHole) { paint.color = borderColor; paint.style = PaintingStyle.stroke; canvas.drawRect(Rect.fromPoints(topLeft, bottomRight), paint); } } } } } }