diff --git a/android/gradle.properties b/android/gradle.properties
index 6bf54a6ed821c19f76d860d4a24e7c85d440b575..f0be9fb67d6fe0b36ce90df03ff2f3f1551d738c 100644
--- a/android/gradle.properties
+++ b/android/gradle.properties
@@ -1,5 +1,5 @@
 org.gradle.jvmargs=-Xmx1536M
 android.useAndroidX=true
 android.enableJetifier=true
-app.versionName=0.0.10
-app.versionCode=10
+app.versionName=0.0.11
+app.versionCode=11
diff --git a/fastlane/metadata/android/en-US/changelogs/11.txt b/fastlane/metadata/android/en-US/changelogs/11.txt
new file mode 100644
index 0000000000000000000000000000000000000000..3b52396b07a497c14e125e553230dd39912c4ec6
--- /dev/null
+++ b/fastlane/metadata/android/en-US/changelogs/11.txt
@@ -0,0 +1 @@
+Delete current saved game when back to menu on game end
diff --git a/fastlane/metadata/android/fr-FR/changelogs/11.txt b/fastlane/metadata/android/fr-FR/changelogs/11.txt
new file mode 100644
index 0000000000000000000000000000000000000000..09502b3b2111a29577e4ad9d50256b3a2cb22600
--- /dev/null
+++ b/fastlane/metadata/android/fr-FR/changelogs/11.txt
@@ -0,0 +1 @@
+Supprime la partie en cours au retour au menu en fin de partie
diff --git a/lib/layout/game.dart b/lib/layout/game.dart
index 1b1372758e211f96d90b58c63c79a373f75397c1..0e1271bb36d8914344a2fdf30e9ebc22d5548e3c 100644
--- a/lib/layout/game.dart
+++ b/lib/layout/game.dart
@@ -72,7 +72,7 @@ class Game {
           fit: BoxFit.fill,
         ),
       ),
-      onPressed: () => GameUtils.quitGame(myProvider),
+      onPressed: () => GameUtils.quitAndDeleteCurrentGame(myProvider),
     );
   }
 
diff --git a/lib/utils/game_utils.dart b/lib/utils/game_utils.dart
index ea712134861a1f53fab1f04ffeacca43a88341f3..6bbda80f5ff29bb329bbc1ff254d67b5f4c88fb4 100644
--- a/lib/utils/game_utils.dart
+++ b/lib/utils/game_utils.dart
@@ -7,6 +7,11 @@ class GameUtils {
     myProvider.updateGameIsRunning(false);
   }
 
+  static Future<void> quitAndDeleteCurrentGame(Data myProvider) async {
+    quitGame(myProvider);
+    myProvider.resetCurrentSavedState();
+  }
+
   static Future<void> startNewGame(Data myProvider) async {
     print('Starting game');