import 'package:flutter/material.dart'; import 'package:flutter_bloc/flutter_bloc.dart'; import 'package:jeweled/cubit/game_cubit.dart'; class GameBottomButtonsWidget extends StatelessWidget { const GameBottomButtonsWidget({super.key}); @override Widget build(BuildContext context) { String decorationImageAssetName = 'assets/icons/game_fail.png'; Widget decorationWidget = TextButton( child: Image( image: AssetImage(decorationImageAssetName), fit: BoxFit.fill, ), onPressed: () {}, ); return Table( defaultColumnWidth: const IntrinsicColumnWidth(), children: [ TableRow( children: [ Column( children: [decorationWidget], ), Column( children: [ TextButton( child: const Image( image: AssetImage('assets/icons/button_back.png'), fit: BoxFit.fill, ), onPressed: () { final GameCubit gameCubit = BlocProvider.of<GameCubit>(context); gameCubit.quitGame(); }, ) ], ), Column( children: [decorationWidget], ), ], ), ], ); } }