Select Git revision
default_game_settings.dart
-
Benoît Harrault authoredBenoît Harrault authored
dialog_gameover.dart 2.03 KiB
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../screens/home.dart';
import '../screens/game.dart';
import '../provider/data.dart';
import '../utils/constants.dart';
class DialogGameOver extends StatelessWidget {
final GameOver gameOver;
const DialogGameOver(this.gameOver, {super.key});
@override
Widget build(BuildContext context) {
final Data myProvider = Provider.of<Data>(context);
return Scaffold(
backgroundColor: Colors.transparent,
body: myProvider.searching == true
? const Center(child: CircularProgressIndicator())
: WillPopScope(
onWillPop: () async => false,
child: AlertDialog(
title: Row(
children: [
Icon(gameOver.icon),
const SizedBox(width: 10.0),
Text(gameOver.title),
],
),
content: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
if (gameOver == GameOver.defeat)
Text('Le mot secret était ${myProvider.secretWord}'),
const Text('Rejouer ?'),
],
),
),
actions: [
TextButton(
child: const Text('QUITTER'),
onPressed: () {
Navigator.pushNamed(context, Home.id);
},
),
TextButton(
child: const Text('REJOUER'),
onPressed: () async {
myProvider.resetSuccessAndErrors();
await const Game().pickWord(context, myProvider);
Navigator.of(context).pop();
},
),
],
),
),
);
}
}