import 'package:flutter/material.dart'; import 'package:flutter_bloc/flutter_bloc.dart'; import 'package:memory/cubit/game_cubit.dart'; import 'package:memory/models/game/game.dart'; class GameBottomWidget extends StatelessWidget { const GameBottomWidget({super.key}); @override Widget build(BuildContext context) { return BlocBuilder<GameCubit, GameState>( builder: (BuildContext context, GameState gameState) { final Game currentGame = gameState.currentGame; const Color borderColor = Colors.grey; final int values = currentGame.board.tiles.length ~/ 2; List<Widget> items = []; for (int value = 1; value <= values; value++) { final String assetName = 'assets/skins/${currentGame.globalSettings.skin}_${currentGame.pairsFound.contains(value) ? value.toString() : 'unknown'}.png'; items.add(Padding( padding: const EdgeInsets.all(2), child: Image( image: AssetImage(assetName), ), )); } return Container( margin: const EdgeInsets.all(2), padding: const EdgeInsets.all(2), decoration: BoxDecoration( color: borderColor, borderRadius: BorderRadius.circular(2), border: Border.all( color: borderColor, width: 2, ), ), child: Table( children: [ TableRow( children: items, ), ], ), ); }, ); } }