Skip to content
Snippets Groups Projects
Select Git revision
  • 0469d769daa4545ba3f1640697f2fc07024728c8
  • master default protected
  • 61-upgrade-framework-and-dependencies
  • 42-improve-app-metadata
  • 17-improve-and-complete-offline-words-list-and-tips
  • 6-allow-translate-application
  • 9-improve-documentation
  • Release_1.10.0_44 protected
  • Release_1.9.2_43 protected
  • Release_1.9.1_42 protected
  • Release_1.9.0_41 protected
  • Release_1.8.0_40 protected
  • Release_1.7.0_39 protected
  • Release_1.6.0_38 protected
  • Release_1.5.2_37 protected
  • Release_1.5.1_36 protected
  • Release_1.5.0_35 protected
  • Release_1.4.1_34 protected
  • Release_1.4.0_33 protected
  • Release_1.3.2_32 protected
  • Release_1.3.1_31 protected
  • Release_1.3.0_30 protected
  • Release_1.2.18_29 protected
  • Release_1.2.17_28 protected
  • Release_1.2.16_27 protected
  • Release_1.2.15_26 protected
  • Release_1.2.14_25 protected
27 results

game_end.dart

Blame
  • game_end.dart 1.68 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:hangman/cubit/activity/activity_cubit.dart';
    import 'package:hangman/models/activity/activity.dart';
    import 'package:hangman/ui/widgets/actions/button_game_quit.dart';
    
    class GameEndWidget extends StatelessWidget {
      const GameEndWidget({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<ActivityCubit, ActivityState>(
          builder: (BuildContext context, ActivityState activityState) {
            final Activity currentActivity = activityState.currentActivity;
    
            final Image decorationImage = Image(
              image: AssetImage(
                  currentActivity.gameWon ? 'assets/ui/game_win.png' : 'assets/ui/game_fail.png'),
              fit: BoxFit.fill,
            );
    
            return Container(
              margin: const EdgeInsets.all(2),
              padding: const EdgeInsets.all(2),
              child: Table(
                defaultColumnWidth: const IntrinsicColumnWidth(),
                defaultVerticalAlignment: TableCellVerticalAlignment.bottom,
                children: [
                  TableRow(
                    children: [
                      Column(
                        children: [decorationImage],
                      ),
                      Column(
                        children: [
                          currentActivity.animationInProgress
                              ? decorationImage
                              : const QuitGameButton()
                        ],
                      ),
                      Column(
                        children: [decorationImage],
                      ),
                    ],
                  ),
                ],
              ),
            );
          },
        );
      }
    }